WebApr 17, 2024 · In this conversation. Verified account Protected Tweets @; Suggested users WebJan 7, 2024 · ClaudiaTheDev, Jan 7, 2024 #2. Thibault-Potier. Joined: Apr 10, 2015 Posts: 206. Here your for loop is useless as the return statement on line 22 will make you leave the function no matter what. So what your code is doing is just this : Code (CSharp):
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WebOct 2, 2024 · ClaudiaTheDev. Joined: Jan 28, 2024 Posts: 326 - I animate characters via timeline animation (for example walk) - At the end of the walk animation i add the idle animation to create a smooth transition - All animations Extrapolation are set to "None". This means when the timeline animation is done the animator of the character takes over. cms 1500 hcfa form pdf
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WebOct 5, 2024 · @ClaudiaTheDev - Combat: - Overall the combat feels solid, as satisfying as Pokemon battles. - I like the way it uses stars to indicate action prep time. - I also like the animations, such as the player kneeling at the blob to give it commands, and tossing items such as carrots to it. - It's very cute when an enemy blob is defeated and rolls back. WebJan 26, 2024 · Developer ClaudiaTheDev have launched a Kickstarter campaign for August 2024-announced farm simulation game Ova Magica. It is seeking €20,000 in funding for release on PlayStation 5, Xbox Series... WebDec 4, 2024 · ClaudiaTheDev Joined: Jan 28, 2024 Posts: 326 ShilohGames said: When I make changes in Visual Studio and then save those changes, there is some time before the Unity editor is ready to respond again. In my case, I have Visual Studio and Unity on different monitors, so I usually don't have Unity minimized. cafeteira duo blend philips walita preta